Author Topic: Perfect Normal Map Baking in Substance Painter  (Read 5956 times)

I'm using SP 2.4.1 and this script will cause it to crash quite often.  I've been able to get through most of the process by saving after every step but when I go to replace the mask with Bake_B it crashes SP every time, so now I'm stuck at that step.  Any ideas what could be causing this?

Thanks, glade you like it. Hopefully SP will support some much needed scripting functions soon so I can automate the workflow more.

Unfortunately the latest Substance Painter release does not add any meaningful scripting changes which NormalFix can use.

Please keep on voting!

I'm in Painter 2.5.3 and there's no more way to generate the mask, right  :-\ ? The generator used in your script (Called Bake_B) is outdated and I can't seem to find any equivalent now (in your video it's called normal_bake_blend) ?
Last Edit: April 19, 2017, 09:03:11 am

I haven't tried it in the latest SP version yet, but all Substance Designer source files are included, so it should be possible to re-compile it with the latest SD version.

Hey guys, I was about to post here some issues I was running into, however I read through this thread and found that it was only happening in substance painter viewport.

So anyway I was testing out the skew painting method in Marmoset Toolbag 3 when I found this. So I've done a comparison of normal maps baked and manually fixed in marmoset, with the normal maps baked and automatically fixed with this free plugin from Bit Barrel.



you can see that they are pretty much identical when rendered side by side in Marmoset Toolbag 3. For that I am very happy to have found this plugin.
Last Edit: April 26, 2017, 08:07:45 am