Author Topic: Welcome to the Battle of the Titans - Read the Rules!  (Read 23377 times)

My entry is nearing completion. However, the material colours are procedurally generated on a multitude of meshes at run-time in Unity. Consequently, the original mesh FBX export is only UV-mapped and doesn’t show those final textures, just the grey-scale diffuse map prior to export. Will that be acceptable? – I can provide additional run-time screenshots to accompany the primary beauty shot.

The texture sheet preview is no problem as I’ve simply generated the relevant textures on multiple stacked planes in Unity and taken an orthogonal screenshot with flat lighting. However, it would be time-consuming to split the output and remap back onto the original mesh. Also it would tend to negate the procedural exercise.

Please could you advise!