Author Topic: Why does my substance have white edges in Marmoset Viewer?  (Read 241 times)

Looks ok when seting up in toolbag,



but as soon as I preview it in the viewer I get these white lines,



So I've deleted the maps and brought them in one by one and previewing each time, it's when I bring in the normal map that it happens. Yet I've followed the guidelines from this very forum (where it's worked fine for me in the past) but this time it's not happy at all. Any ideas? Here are my settings for the normal map.



After further exploration, I've noticed it's fine if I switch my normal for previously made normals. So there is something I've done with the creation of this specific normal that is creating the issue.


I tried blurring the map by about 20% and it's starting to get rid of it


Finally figured this out, I went to Substance Share and studied a similar wooden floor material (including bringing it into marmoset). I pulled up both their normal map and mine, mine looked much busier and more intense (especially the microdetail). I reworked my substance to match closer intensities to what they had and it's now lost the white lines. I think the general problem was too much information overlaying one enough in those areas (in this case the lines dividing the planks).

This is how my normal looks now, much more dull and less contrast. Will slowly start bringing in details now and keep checking in Marmoset to make sure I'm not overlaying too much details in my normals.


Finally figured this out, I went to Substance Share and studied a similar wooden floor material (including bringing it into marmoset). I pulled up both their normal map and mine, mine looked much busier and more intense (especially the microdetail). I reworked my substance to match closer intensities to what they had and it's now lost the white lines. I think the general problem was too much information overlaying one enough in those areas (in this case the lines dividing the planks).

This is how my normal looks now, much more dull and less contrast. Will slowly start bringing in details now and keep checking in Marmoset to make sure I'm not overlaying too much details in my normals.


Thanks for posting your results and updates. This is very helpful. Looking at your original normal map, it could be there is too much noise.

Cheers,

Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com