Author Topic: How do I export the correct textures for Arnold renderer in 3ds Max?  (Read 1574 times)

As you can see in the screenshot I've attached, I have Arnold renderer selected in 3ds max and Arnold selected in my Substance Painter export window but they don't match up. Could someone please explain why they don't match and a solution to get this working?


Hi,
I recommend you to update to Arnold 5 (Plug-in version: MaxtoA 1.0.812).
It's only available for 3ds Max 2018.
https://www.solidangle.com/arnold/download/

Arnold 5 is using the Base Color/Metallic/Roughness workflow, so you can use the native Substance Painter textures.
Use Arnold's Standard Surface material.
More info:
https://forum.allegorithmic.com/index.php/topic,11879.30.html#msg70071

Cheers, D

Last Edit: May 09, 2017, 07:55:27 am
I'm an Environment Artist and R&D Generalist at Digic Pictures

Hi,
I recommend you to update to Arnold 5 (Plug-in version: MaxtoA 1.0.812).
It's only available for 3ds Max 2018.
https://www.solidangle.com/arnold/download/

Arnold 5 is using the Base Color/Metallic/Roughness workflow, so you can use the native Substance Painter textures.
Use Arnold's Standard Surface material.
More info:
https://forum.allegorithmic.com/index.php/topic,11879.30.html#msg70071

Cheers, D

Oh yep I selected standard material but there are 2 maps that have no corresponding slot as you can see in the screenshot below.

Note The arrow from the Emissive channel means the corresponding slot is below off screen.


If you using 3ds Max 2018 and the latest Arnold version. You get a "Standard Surface" material which have:
Base Color (not Diffuse Color), Metalness, Roughness components.
You have to update the Arnold plug-in!

The connections:


The workflow is as simple as it can be:
Base Color to Base Color
Metallic to Metalness
Roughness to Roughness (in the Specular component)

So, in this case you need to export with the "PBR MetalRough" preset.

Make sure you using the correct color space.
Raw: Metallic, Roughness, Normal, Height, Bump, etc.
sRGB: Base Color

When you import a texture (bitmap) you can choose to override the import settings.
Override: 1 = Raw
Override: 2.2 = sRGB

Cheers, D
I'm an Environment Artist and R&D Generalist at Digic Pictures

Hey Ddan, I can't seem to find that Normal Map node you have in your screengrab anywhere! Are you using 3dsmax 2018?