Continuing my experimentation with Fusion 360-SP workflow.
This time I skipped remeshing in Zbrush and imported the Fusion .stl file into Modo instead. So the polycount that I have below is the original 10k from the CAD file. I baked a rounded edge normal map in Modo and used that as the base normal map in Painter. Detailing was using stock alphas with different brush settings and brush stroked in the height and normal channels. Like in the first test, I just did this quickly for the test than going for a cohesive design.
First image is with normal map off. Second, rounded edge normal map turned on.

