Author Topic: How to deal with tiling on Substances from Source?  (Read 302 times)

I've noticed a few substances from Substance Source have very noticeable tiling. Certain ones like Asphalt Regular and Driveway Clean would typically be used on larger surface areas, but the tiling is too noticeable. Is there any easy way to cope with this?

Thanks for the help.

Hey, we try to make as "unnoticeable as possible, but you are right in some case it could still be an issue.
One of the solutions could be to blend 2 Substance files together and use a mask to blend them with a mask either in SP or within a specific shader.