Author Topic: How to pack Source textures for UE4?  (Read 284 times)

Is there a way to texture pack without exporting the bitmaps from Player? Most of the textures don't include the .sbs to edit the output in Designer, so I'm looking for a workaround.

Currently the best workaround would be to bring that sbsar in a substance graph that has the few nodes needed to pack outputs (rgba merge) and reexpose all the parameters (that can be done in one click on the sbsar node in SD).

Can't believe I skipped over that. Got it done. Thank you, Jeremie!