Author Topic: Is there any way to change channels of textureset at once?  (Read 63 times)

I work with PBR-Spec-Gloss shader.
But SP basically starts with PBR-Metal-Rough shader.
So I must change shader and channels. (change base color -> diffuse, metalic/rough -> spec/gloss and add I need)
It is really tiresome.

Is there no way to save shader/channels as preset?

It is already the case: when you create a new project, you can choose which template to use, and you can choose Spec-gloss from the start.