Author Topic: Exported maps from .sbsar via SP2 vs using sbsar in engine yeild different look  (Read 337 times)


First off sorry for the odd title, had to condense a little cause word limit.

I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture).

What can I do about this? It's really annoying.

Picture Explanation:
The first straight road piece is when I import the sbsar into unreal, the second (bottom) straight piece is when I export the maps via SP2.