Author Topic: id map keeps flickering in viewport  (Read 223 times)

hey guys, a substance painter beginner here.
i recently made a model with a baked id map.imported it into sp.
but when a mask material by colour id map.the map keeps flickering and affects the mask as well.

here is my id map

and here it is in sp viewport

the result after applying a material by id mask  :'(

Your last picture looks like you have duplicate/overlapping mesh surfaces.  When that happens, the GPU has a hard time knowing which surface to display since the occupy the same space and neither one is actually in front of the other.  The result tends to be the sort of streaking shown in the picture and the flickering you described.

I'd take a close look at your mesh and UV maps.
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