Author Topic: Using Anchor Points details SP 2017.2  (Read 126 times)

Hello. Ive tried to do the same steps like in official video, but can't understand what went wrong)
https://youtu.be/q9mLZQKxPSo?t=475
on 7:55 we can see visible layers without masks ("wiring", "sub hull" and "smoke"), but there is no effect on the model before painting.. I made the same steps, but my top layers always visible and I just paint with white color on anchor point layer. so what I do wrong?


Hello. Ive tried to do the same steps like in official video, but can't understand what went wrong)
https://youtu.be/q9mLZQKxPSo?t=475
on 7:55 we can see visible layers without masks ("wiring", "sub hull" and "smoke"), but there is no effect on the model before painting.. I made the same steps, but my top layers always visible and I just paint with white color on anchor point layer. so what I do wrong?

Hi,

It looks like the issue is that in the masks for you layers, you have generators that are contributing to the mask regardless of the mask referenced by the anchor. For example, you have generators above the fill (anchor reference) and their blending mode is set to normal. It's overriding the data from the anchor. You need to set the blending mode for any effects in the stack that are above the fill (anchor reference) so that they will all combine to create a single mask.

In the example image, I have several layers that are masked. Each mask is referencing my mask layer via anchors. However, the generators above the Fill are set to multiply. In this case, it provides the effect I need.

Cheers,
wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

yes, thank you, it works now. but works soooo strange, I even cant imagine for what I can use it, white diffuse color visible too) anchor points in this case just a generic mask but with painted color? simple mask for layers works better