Author Topic: Charly Artbook  (Read 1973 times)

Hello everyone! So I decided to create this artbook for the all works which I've created in the Substance Painter =)

The Forester.



The all textures and materials was created in the Substance Painter. Very soon I will upload the Sketchfab links.






























Wow!!!
That is a lot of amazing work.

And what an imagination you have!!!


My only feedback (other than "awesome") is I thought the gums looked a bit off, almost a bit like plastic (especially the top one).  Not sure exactly how to change them, since they obviously need to be moist.  Maybe it's just the specific angle and lighting where you have the close-up of the mouth that gives it that look to me.

Meanwhile, back to my original comment...  WOW!
Last Edit: October 06, 2017, 05:57:21 pm
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

Wow!!!
That is a lot of amazing work.

And what an imagination you have!!!


My only feedback (other than "awesome") is I thought the gums looked a bit off, almost a bit like plastic (especially the top one).  Not sure exactly how to change them, since they obviously need to be moist.  Maybe it's just the specific angle and lighting where you have the close-up of the mouth that gives it that look to me.

Meanwhile, back to my original comment...  WOW!

Thank you  ;)

Hello everyone, this is SketchFab models of this project =)













Wow, that's an amazing amount of detail in every single part of your model.
Impressive work man.
Esger van der Post.
Game design student and texturing addict.

Wow, that's an amazing amount of detail in every single part of your model.
Impressive work man.

Thank you =)

I'm still amazed every time I see this page.

QUESTION:  How did you do the hair?
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

I'm still amazed every time I see this page.

QUESTION:  How did you do the hair?
Most of the people use hair cards for video game assets, like this.
https://www.youtube.com/watch?v=LC57pzXFkK0

I'm still amazed every time I see this page.

QUESTION:  How did you do the hair?

Hair is converted geometry from Ornatrix =) But If I need lowpoly - I used Ornatrix workflow which I will uploaded very soon in Chapter 6.8 on the my youtube channel.



My new creature. Materials for skin was created in Substance Painter.






As I promised =)


New assets =)



Another crystal


Hello everyone! I continue to create the world for my "The Forester" project.
It was in this forest that the sheepdog creature Shido was born, at that very moment - when the sun lit up this dark and forgotten place, the grass began to germinate and the crystals revived again.
On the images we still see how they are covered in cobwebs and darkness is still present in this forest, but it is the green shoots that tell us that soon it will fully come to life. Shido was born from such a crystal.Perhaps you noticed that the bluish glow is slightly inclined diagonally. The idea is that this glow rotates then clockwise, then counterclockwise and at the time of imbalance - all sorts of creatures are born, which in addition to Shido - you will soon see =) For this work, I recorded a huge making of, in which I will show you my workflow.