Author Topic: Undetailed texture in Unity  (Read 66 times)

Hi, :)

I textured a pencil mesh (found on thepixellab.net) in SP and put it into Unity, but the result is extremely different. Any idea what I did wrong?

Thank you in advance!


Vidal

No idea?  :-\ Should I be more specific?
 I used pbr-metal-rough as a shader, and I had a lot of [MapExport] like this, about opacity and emissive.