Author Topic: Redshift PBR workflow looks incorrect.  (Read 84 times)

Hi.

I can't work out why my render in redshift doesn't look like what I have in substance painter. I've exported my textures using the redshift metal/roughness preset and I have set my material up according to the maya workflow in the documentation but my material just isn't shiny enough. I'm even using the same HDRI. I'm not sure what I am doing wrong, the fresnel seems to be off...