Author Topic: [solved] Modo to SP shader name is always 1001  (Read 172 times)

Hello. I realized that after I perform pack uvs for my unwrapped mesh, all material (shader) names just become one single 1001 name after the mesh is being imported into SP. If I don't perform the pack uvs, all materials get imported properly meainng they have their name accuratelly written. 

So is there something I can do now to get all of my materials into SP?
Last Edit: November 09, 2017, 12:01:34 pm

I figured it out. There's a little option on the new project window that says "create a texture set per udim tile". It was checked all the time and that is why I was getting the udim number as material (shader) name.