Author Topic: Question about alpha-blending mode in unity 2017.3  (Read 42 times)

Hi, there is an issue when I tried to export texture from sp to unity3d.

I made few wine bottles (please have a look the image of attachments) to learn about transparency.

I added the opacity channel in the Textureset Setting and used the smart-material "glass visor" under the shader pbr-metal-rough-with-alpha-blending mode.

Then I exported the textures for both unity5 standard metallic and specular.

I changed the color space to Linear and disabled aliasing in the quality settings in unity3d.

But I got the totally different render result between sp and unity3d, which there is NO transparecy in unity3d at all...

I am new here...Anybody could help? Thanks a lot.