Author Topic: Is B2M3 capable of 5000x5000px images?  (Read 39 times)

Is  B2M3 capable of 5000 x 5000 px images?

ANSWER ARRIVED: Tech support just now wrote back to my email, "Can't export resolutions higher than 4k".

I need to print 1:1 for PRINT.

64-bit Operating System
Processor Intel(R) (4 Processor) Core(TM) i7-4790K CPU @ 4.00GHz
Memory (RAM) 32.0 GB
Graphics NVIDIA GeForce GTX 1050 Ti
Gaming graphics 11904 MB Total available graphics memory 
Primary hard disk 123GB Free (223GB Total)
Dedicated Graphics Memory 4096 MB
Shared system memory 7936 MB
DirectX version DirectX 10
Hard Disk(s) 1835 GB

I'm using the trial, the other issues I'm experiencing are on the website, doesn't stay logged in even though I check 'stay logged in'.

As far as the B2M3 issues I've found annoying in the trial version:
1. Please change the output file name default to ‘filename’ _base_color.png etc instead of the ubiquitous ‘BitMap2Material’ for each texture - it’s tedious having to change each one continuously!

2. Make PNG the default - make a ‘choose default’ format setting!

3. The output file needs to be manually changed all the time - another incomprehensibly demoralizing waste of time! Make the OUTPUT file size change to the size of the INPUT file P L E A S E!

Last Edit: January 12, 2018, 06:28:09 pm

Hey, thanks for the feedback: most of this would be doable using Substance Designer (which most advanced)