Author Topic: Triplanar problem  (Read 206 times)

Hi, i have problem with triplanar node, and i dont know how to solve..
From SD i have output resolution 2k, in unity .sbsar generate also in 2k but thats looks like resolution 64. When i try to publish without triplanar node, thats ok for unity.
Thete is no any publish errors also in unity there is no compulation errors



any idea, what generate problem?
I use sd 2017.2.3 and unity 2017.3.0f3
Last Edit: February 11, 2018, 09:45:17 pm

Hi, i have problem with triplanar node, and i dont know how to solve..
From SD i have output resolution 2k, in unity .sbsar generate also in 2k but thats looks like resolution 64. When i try to publish without triplanar node, thats ok for unity.
Thete is no any publish errors also in unity there is no compulation errors


any idea, what generate problem?
I use sd 2017.2.3 and unity 2017.3.0f3

HI,

This is a limitation of the triplanar node in Unity 2017. The triplanar node needs to use the GPU engine for 16 bit color and we were not permitted to use our GPU engine in Unity 2017.x. The new plugin we are creating for Unity 2018 will use the latest GPU engine, so you should see this fixed in 2018.1.

Cheers,
Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja