Author Topic: substance Normal Map depth issue  (Read 623 times)

Hi,


Sorry for my english;) i have 2 question if you can help me whith it:

1) when i use a substance material to create a Normal map, is working put he create a normal map in 24 bit is not enought to have good result, how can you change to have in floating point or 16b per channel ? (it working well if i export from substance designer directly)

2) i set the image in linear workflow but when i bake the images , he export them whith the sRGB color, so when i re-import a need to change to linear and put the gamma to 0.4545 , can i choose the export color format ?

thank for your help,
Best Regards
Daniel
 
my result here:

https://www.youtube.com/watch?v=OtHart9qGJ0&feature=youtu.be

Hi,


Sorry for my english;) i have 2 question if you can help me whith it:

1) when i use a substance material to create a Normal map, is working put he create a normal map in 24 bit is not enought to have good result, how can you change to have in floating point or 16b per channel ? (it working well if i export from substance designer directly)

2) i set the image in linear workflow but when i bake the images , he export them whith the sRGB color, so when i re-import a need to change to linear and put the gamma to 0.4545 , can i choose the export color format ?

thank for your help,
Best Regards
Daniel
 
my result here:

https://www.youtube.com/watch?v=OtHart9qGJ0&feature=youtu.be

Hi Daniel,

I'm sorry but this is a limitation we have in the current plugin. We will be updating it to work with 16 and 32 bit textures in a future update.

Cheers,
Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

it looks like the last plugin is addressing this depth issue. have a look here.

https://www.allegorithmic.com/blog/substance-modo-improved-workflow-and-productivity

The newest version of the plugin bumps 16 bit outputs, usually normal maps and displacement maps, up to full 32 bit floats in our engine. I had good results with it when making test renders for our publication.
Software Engineer, Integrations
galen.helfter@allegorithmic.com