Author Topic: SD Settings to use for Metallic/Roughness And Specular/Glossy 4 Redshift/Max  (Read 45 times)


Thanks in advance if this can be answered at all in a straight forward manner?

I have both Metal/Rough and Specular/Glossy materials in my PBR library and want to know
how these would be translated with values to Redshift Material plugins to be rendered in 3ds Max 2018 USING Substance Designer Only?

I have been collecting examples from different places and I would really appreciate  a  Straight Forward approach for both PBR material types:

1. Metallic/Rough Settings for RS material 3ds Max 2018.

2. Specular/Glossiness Settings for RS Material in 3ds Max 2018.