Hi, I have been having problem with my Substance Render not matching with Maya Vray Render. I thought it was just between render engine (i.e. production vs game engine). But when I tried using the Substance Sample Scene, it still didn't quite line-up with my expectation and actually it lost several details. You can see an illustration of the problem here:https://www.dropbox.com/s/5thcgw9hhyxrqzu/SPSD003_painter_maya_vray.jpg?dl=0You can also see an illustration file here:https://www.dropbox.com/s/y01xs6880w8p0gb/SPSD003_painter_maya_vray.rar?dl=0I followed the demonstration in this page: https://support.allegorithmic.com/documentation/display/integrations/Vray+for+MayaAnd also Wes's demonstration in this video (Substance Painter External Rendering Workflows)https://www.youtube.com/watch?v=beCoMJ3k9x0&t=1286s Correct me if I'm wrong but seeing Wes' result, it also didn't line up with the Substance viewport.So my question is, is this really a somewhat normal difference in renders between game engine and vray? Or are there any settings I should be aware of?Thank you for looking at the problem.