Author Topic: Pitted Steel Material  (Read 251 times)

The best substance training is to work with photo reference material and I love browsing texture sites. So I found on textures.com this substance material (https://www.textures.com/download/substance0075/129446), that was just wiring up some textures apparently as these are available for separate download. I might be wrong though, maybe they just provide the textures there for those that don't use substance and the substance file itself is much more flexible. I did not spend money on inspecting the substance. I was just looking at the images and maps and I took my shot to created my material implementation from scratch with parameters for wearing out the metal, adding variable corrosion and color controls for the rust in the dents of the material as well as adding coloring as results of heat treatment.

The outcome can be seen here:





Nice.

Is the green tint from the material, or your environment?
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

I finally managed to do some iray renderings, after I notices that a material without a visual context does not work so well. Also I did some minor tweaks to the metal so that the hightmap is more balanced with the dents on the surface.


Nice.... x3.  :)(
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html