Author Topic: Light Node - Translation, Attenuation and Cone  (Read 104 times)

It would be fantastic to be able to set the location of the "light source" with this node. I have a stone lamp that I want to create a mask for soot and I was hoping to be able to place the source location where the flame would be.
I am sure Painter can do this but I'm a few months away from affording Painter :) ;)
Maybe there's a way to do this if I properly combine bottom to top and light or some other way completely but I haven't figured out a work around yet.

Hey, I'm not exactly sure what you are trying to achieve.
Did you have a look at the panorama shape node?: