Author Topic: GetGeneratedTexture equivalent  (Read 65 times)

How do I reference the generated textures?

In native Unity2017.x I used ProceduralMaterial.GetGeneratedTexture
 (https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ProceduralMaterial.GetGeneratedTexture.html)

I wrote a tool that exports the generated textures from a given Substance. You could take a look at it and see if you can adjust the code to grab the textures then do what you want with them instead of exporting them as standalone assets.

Source code can be viewed here.