Author Topic: Hide/unhide polygons  (Read 12537 times)

Or Allow objects to be loaded by UV!

I'm totally on board with this. This is probably the only missing feature that is keeping me from buying.

If hide/unhide geometry makes it in, I'm buying.

Bump, another vote here. Inside the mouth on a single texture object is a pain on an object with a single texture set.

Painting on the texture doesn't work well where there is a lot geometry close together due to the way the stroke projection works, you get a lot of bleed onto nearby geom.  Painting across IDs isn't ideal for tight spaces.

Perhaps some way of isolating a UV island to paint onto temporarily so that other islands aren't affected? A mask by island?
BUT that's just a work around for hiding/unhiding geom.

Is there something I'm missing, a good work-around for this?
Last Edit: October 11, 2017, 10:12:29 am

Can't believe there isn't something like this, still.
It's the reason why most of the times I'd rather paint in Zbrush.