Author Topic: Hide/unhide polygons  (Read 17830 times)

Or Allow objects to be loaded by UV!

I'm totally on board with this. This is probably the only missing feature that is keeping me from buying.

If hide/unhide geometry makes it in, I'm buying.

Bump, another vote here. Inside the mouth on a single texture object is a pain on an object with a single texture set.

Painting on the texture doesn't work well where there is a lot geometry close together due to the way the stroke projection works, you get a lot of bleed onto nearby geom.  Painting across IDs isn't ideal for tight spaces.

Perhaps some way of isolating a UV island to paint onto temporarily so that other islands aren't affected? A mask by island?
BUT that's just a work around for hiding/unhiding geom.

Is there something I'm missing, a good work-around for this?
 
Last Edit: October 11, 2017, 10:12:29 am

Buuuuump.
Can't believe there isn't something like this, still.
It's the reason why most of the times I'd rather paint in Zbrush.
 :'(

I didn't read all three pages so I don't know if it has been mentioned before.

But what about being able to hide individual meshes within the object?.
We import single objects using a single material but consisting of separated meshes with unique naming conventions, we do this for baking the textures with the _low _high functions, so why not allow to hide/show these separated meshes in a similar way as we do with individual materials?.

This is something that I just talking about with our artists. They would love to be able to hide the poly islands in addition to hiding mesh by material sets.

I understand the potential breaking character of hiding things for non destructiveness/reprojection
But what about clipping planes on the camera then ? This could be used to clip away things for exampel when working on an interior.


It seems just insane to me that you discuss this must have feature for about 4 years now.
It is one of the no-brainers in my opinion, it only needs to aid you when painting.
I need to hide polys to be able to reach areas all the time, the necessity to split your models apart is a major pain.
One reason i only paint in Mari.
another one would be the eraser that is not working in substancePainter like in any
other painting app which just annoys me all the time when i try to paint in substancePainter and have to erase something.

Running into this issue on a complicated vehicle mesh with lots of parts. Multiple texture sets is not an efficient solution. If there is an issue with reprojection or changing the resolution of the scene, perhaps add a warning when trying to do those things.

"Object is partly hidden. Do you want to unhide all or cancel the operation".

Four years and no movement on this feature request. I won't be holding my breath for it but it would be incredibly nice to have as game engine meshes are quickly becoming more and more complex.


///Edit
At this point I'd settle for the Xpose feature that Zbrush has. It moves all the geo pieces away from each other so you can clearly see each part of the model. If someone then tries to reproject, just automatically un-Xpose the model first.

Last Edit: October 23, 2018, 01:52:29 pm

It seems just insane to me that you discuss this must have feature for about 4 years now.

Yeah at this point Painter is just about the only software on the market that can't hide objects/polys, it's frankly downright ridiculous at this point over 4 years after its release.

+1 from me too

What... I'm on the testing period, loved it at first, but I'm getting a bit annoyed by lack of features. I've got a model of a tool with metal element going around wooden stick. I can't get in some places without hiding one of 2 meshes. :( I want them to use same texture files though.

Another feature I'm missing (but maybe it's too small for a new topic) is having ability to control opacity with pressure. I don't mean flow. I mean controlling opacity like in PS.


+1
I've come across multiple situations where this would have been very helpful in my workflow. Hope you guys can find a workaround for the barriers you are finding.

Please address this. I don't have anything to add, but this feature is a must.

+1 from me too, would be super useful