Author Topic: How do I write a shader that emulates ink drawings?  (Read 714 times)

Hey Allegorithmic,

Inktober, an event where artists make ink drawings for a month, is coming up.
I'm wondering if there's a technique for a shader that makes the shading in 3D models look like cross-hatching.
I have never written a shader before and don't know where to start.

Will someone please point me in the right direction?