Author Topic: Circle Packing Node  (Read 160 times)

Hi,
 I found several threads in the forum regarding a way to tile and randomize without intersecting, unfortunately without any good solution. I think Substance Designer would really benefit from such a Circle Packing node for example to create foam like bubbly structures.
 
 Here is a nice example of what I mean:   
 https://youtu.be/QHEQuoIKgNE?t=971
 
 https://en.wikipedia.org/wiki/Circle_packing