Author Topic: Random shape in FX maps  (Read 110 times)

Hey, I came over a few posts from 2015 with mods saying we'd get random shapes for FX maps in SD 5. Unless I'm missing something it doesn't seem to be in yet. Is this still a feature we can expect?

Hey, I came over a few posts from 2015 with mods saying we'd get random shapes for FX maps in SD 5. Unless I'm missing something it doesn't seem to be in yet. Is this still a feature we can expect?

Don't know what you are referring to since I have been using Substance for a short time, but in case it's helpful, FX map nodes already support arbitrary shapes as input, which you can randomize in the FX-map node functions.

Search "Image Input" here: https://support.allegorithmic.com/documentation/sddoc/fx-map-node-129368197.html

See also: https://forum.allegorithmic.com/index.php?topic=1371.0

If you are referring to truly random shapes (generated randomly on the spot through some algorithm) then I don't think that's possible. Could you perhaps link the posts you are talking about?

That aside, something which I would love is for the fx-map node to take nodes as input (as opposed to images), allowing you to change the parameters of the node inside the fx-map functions. For example, altering the warp intensity of a user-supplied warp node each time the pattern is printed.
Last Edit: January 19, 2019, 05:33:57 pm