Author Topic: Hair card texture generator WIP  (Read 267 times)

Update: the tool is now released, please check https://www.artstation.com/artwork/oO61ak

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This is a work-in-progress of a hair clump texture generator suitable for hair cards. Here is a feature list so far:

- generates 1 to 10 strands per clump. Clumps may be stacked to create clumps with more stands.
- user-provided shape to represent the strand particle (i.e. unit iterated multiple times to create the strand).
- control over particle iteration count.
- 3 to 10 vertical control points to curve the strands.
- horizontal drift per control points to shrink or grow the space between strands.
- vertical drift per control point to offset the control point Y coordinate.
- variable randomization of horizontal and vertical drifts for each control point.
- support global randomization to alter all random parameters, enabling to generate completely different clumps by just changing the base random seed.
- position control of each strand.
- control over top and bottom limits of the clump.
- support 10 user-defined input height profiles, one for each strand.
- 3 output maps: mask, depth (height) and ID map.
- color range specification for the ID map.
- optional blur capability for each output map.
- the node can be used for completely different purpose than hair strands.

If this may be of interest to you, let me know what additional features you'd like to see so I may implement them.




Last Edit: March 26, 2019, 10:36:56 am

Cool :)

Cool :)

Thanks Vincent! Your stream about fx-maps has been very useful to me to get an understanding of how to use fx-map nodes.

Cool :)

Thanks Vincent! Your stream about fx-maps has been very useful to me to get an understanding of how to use fx-map nodes.

Glad to read this ;)

Update: the tool is now released, please check https://www.artstation.com/artwork/oO61ak

Awesome!