Author Topic: Happy New Year 2015!  (Read 2649 times)

Hi Everybody,

A happy new year 2015 to our amazing community!
2014 was a great year for Substance, and 2015 should be crazier thanks to your help :)

Cheers,
Nicolas
Last Edit: January 01, 2015, 02:29:38 pm
Director of Product Management & COO

Happy new Year as well and thanks for the awesome programs. Hoping to take substance templates and textures into UE4/Unity to the next level this year.

Still remember using MapZone. :)

Mike

Thanks Nicolas,

Looking forward to what goodies Allegorithmic provides us with this year :)


Thanks for the great work!  Looking forward to this year!

For the new year resolution : any teaser about 2015, Alleo guys ? :-)

You should be a bit more patient Vincent. I can just say we are hard-working on really cool stuffs :)

Nico
Director of Product Management & COO

Happy new Year as well and thanks for the awesome programs. Hoping to take substance templates and textures into UE4/Unity to the next level this year.

Still remember using MapZone. :)

Mike

MapZone, wow, me too!
My experience was with C#, XNA Game Studio and .NET4.0

Now it's, Oh YEAH, with ZBrush, Maya LT and Unity.
If only I could get back to Indie Game Creation building for the XBox using this new set up...
THAT, would be style'n.

So here is to a great and wonderfully amazing New Year!

Found it!
MaPZone2_2_6_1a.exe 26MB Dec, 26 2009
An oldie but goodie.
Last Edit: January 21, 2015, 10:22:59 am