Author Topic: PBR Headlight Lens Tutorial for Substance Painter 2.5.1  (Read 2273 times)

Hi All,

This is my first tutorial that demonstrates the process I use to go about creating a headlight lens texture utilizing Substance Painter.  Later in the video, I'll then take the baked out textures into Modo and do a quick render test.

Special thanks to Wes McDermott for the Substance to Modo workflow tutorial that was posted a few weeks back as that was a major help in terms of getting the correct look.




I hope that this is helpful to the general 3D artist community at large since I haven't seen anyone else attempt to tackle this.  Hopefully, I will have other tutorials in the future!

Thanks for watching and if you have any questions, I'll do my best to answer them!  :)