Author Topic: Download MODO Substance Plugin Updates  (Read 8642 times)

Gary, Thank you! I wasn't aware of that difference. Now my substances are talking in Octane render :D

Thank you.

I can't thank you enough for this work.  The intersection of modo, substance, and octane is a thing of beauty.

I can't thank you enough for this work.  The intersection of modo, substance, and octane is a thing of beauty.

Awesome to hear! Thanks very much : )

Cheers,
wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja

Hello,

I have encountered some issues with this plugin. When working on my scene in modo these substances seemed to have a mind of their own.

The output channels would loose their UV map assignment. All of a sudden they would be assigned to another object's UVs.

Horizontal wrap and vertical wrap would default back to 1 (but for example I set them to 24 repeats...)

The order of the channels in the shader tree would change as well. They move up and 'detach' from the substance item.


These changes happened in the background while working on the scene...


Is there a new update coming?

Regards


I've tried the latest plugin (Substance_Modo-10.0-2.4.0.286-msvc11-x64) from the Allegorithmic site on modo 10.2v4 as well as modo 10.2v1. I see "Substance" in the Textures menu, but neither of these have the "Load Substance" option, making Substance to modo pipeline useless. Am I missing something, or is this a bug that is being worked on?

Answered my own question:

The Youtube video below of Wes' is older and I guess the "Load Substance" is gone and has been replaced by the "load sbsar" once I have manually created a subtance.

Had to read the manual here: https://support.allegorithmic.com/documentation/display/integrations/MODO

VS. watching the video here (which is what first turned me onto Substance): https://www.youtube.com/watch?v=jmM1xGWtDNM