Author Topic: Perfect Normal Map baking in Substance Designer 5 without a handmade Cage  (Read 3927 times)

Hey everyone!

I posted this in a few places, but I thought it would post here also.

Averaged bakes in Substance Designer create crazy skewing problems without adding in a ton of supporting details.
Non Averaged bakes created heavy errors at any smoothing group or hard edge(in any baking package).
This method takes the best of both worlds and combines them, which then can be automated.

https://www.youtube.com/watch?v=sGC2X6Qazvs

Pros: 
  • No handmade cage
  • FAST
  • Automated
  • Fantastic bakes without extra geo needed to prevent skewing

Cons:
  • Not technically perfect.(But VERY Close!)
  • Requires 2 normal map bakes and an SVG bake(pretty minor)

Let me know what you think!
Last Edit: August 15, 2015, 09:16:11 pm

Hey Nick,

already mentioned on Twitter: Great stuff! Simple & straight forward process.
Maybe something for the Community Tutorial Forum section? ;)


Best Regards
Environment Artist - Twitter

Woops!  I didn't even realize there was that section! It's SO far down there : ]

This can be moved at your leisure.

Excellent !
Thanks for sharing !

https://drive.google.com/file/d/0Bxm7MCg0CRkUUlVVeWpuNXFmamM/view?usp=sharing
I reproduced your technique and made a sbsar for further usage in substance designer, you can just drop it to \resources\packages  and it will appear while you will make your material.
Thanks for sharing this method very much!

Cheers!

https://drive.google.com/file/d/0Bxm7MCg0CRkUUlVVeWpuNXFmamM/view?usp=sharing
I reproduced your technique and made a sbsar for further usage in substance designer, you can just drop it to \resources\packages  and it will appear while you will make your material.
Thanks for sharing this method very much!

Cheers!

Hi Mike, I have tried, but didn't work. What exactly mask kind should I feed to your node? with level node or maybe another process before coolnormal?


I managed to get this to work in Substance Painter. Head over here if you are interested:
https://forum.allegorithmic.com/index.php?topic=12713
Last Edit: August 14, 2016, 08:33:31 am