Author Topic: Substance for Unity 5: Creating PBR textures for environments and characters  (Read 17971 times)

Hey guys, I'm new here.

I'm having trouble on this tutorial: Substance for Unity: Chapter 03-02 Creating the ground model

Near the end of the video he extracts the faces of the plane. They are organized under one group.

On my side however, when I try doing the same thing, it sorts the extracted faces into a nested list.

Is there a setting to turn off that nested sort feature? I tried to go along with it but it restricted me from extracting anymore faces since its far too deep inside the nested structure. Let me know and thanks.
Last Edit: November 12, 2017, 06:23:20 am

I solved the issue, I had to hold the scroll button and drag the object outside of the nested groups.