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Messages - Cyrille Damez

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6
You would need to make the first column of pixel processor nodes that generate the 3d positions output in 16bpc otherwise the you will end up with such quantization artifacts.

9
For #1, this has been discussed a lot. We have not found a convenient way to make this work in the context of Designer yet. The issue comes from the fact that Substance nodes have typed inputs and outputs (number of channels, bit-depth, etc.), and often multiple inputs and outputs, which makes it complicated to define what "bypassing" means for most of them. See e.g. the discussion here : https://forum.allegorithmic.com/index.php/topic,9942

For #3, you can easily build a "null" node by creating a graph and directly connect an input to an output. There's also a "dot" splitter for connections, although it cannot be used to "fork" connections, which I agree would be useful.

11
Also, we have recently added a Uservoice page to post requests and vote for material types you would like to see added to Substance Source : https://allegorithmic.uservoice.com/forums/918649-content

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