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Messages - Tomáš Búran

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SubstanceSubstance - Discussions - Which GPU should I buy?
 on: February 10, 2019, 01:28:47 pm 

I want to improve my PC because of lagging viewport in SP and also texture loading and baking takes too long. I wonder if I buy RTX 2060 which cost approx €350,-...or should I buy second hand gtx1070 or gtx1080 approx for the same price? Btw I need NVidia mark because of CUDA.

Your log mention the following :
Code: [Select]
[ ERR] <MapExporter> Could not save C:/Users/tomas/Desktop/scanbox_Material__2_AlbedoTransparency.png map: Couldn't open a device on file:///C:/Users/tomas/Desktop/scanbox_Material__2_AlbedoTransparency.pngBasically the application is unable to create the file on the disk to write its content afterward. This most likely means you have some security settings issues which block the application from writing properly on that disk.
As a quick workaround, can you try to run the application as administrator to see how it goes ?

Thanks for reply...It's now OK. I just need to verify microsoft acc. Thank you very much.


I have an problem. My exported textures from Substance Designer into Disc (C:) have suffix .tmp. Everytime I need to delete this suffix and then are textures OK. Also I can't from Substance Painter export textures into Disc (C:) but into Disc (D:) I can. I attachment a log file from Substance Designer.

Please help me. I realy don't want to reinstall an operating system.


I have an problem. I can't from Substance Painter export textures into Disc (C:) but into Disc (D:) I can. Also exported textures from Substance Designer into Disc (C:) have suffix .tmp. Everytime I need to delete this suffix and then are textures OK. I attachment a log file from Substance Painter.

Please help me. I realy don't want to reinstall an operating system.

Hello guys. I working on Generator which generates the custom pattern via Normal map as Vector and Mask map. In the screenshot is demonstration. My problem is I can't export all input images (INPUTS and BAKED MAPS). In Substance Painter I see all Pattern Inputs but all "Baked Maps" (AO, Curvature, Position, Normal and World Space Normal) are missing.

You know I want to import all these maps in Substance Painter to my generator like my Pattern Inputs. Any ideas please?   

I don't know why it does this...any suggestions please?

Hi, I created a few .sbsar materials where I have a switch button for Pattern. My materials work properly in Substance Painter, Substance Designer or Substance Player, but in Unity they don't do anything. I set also pattern by grayscale textures and it works well also in Unity. It doesn't work only when "RandomPattern" is use. Any ideas? I try it in various versions of Unity with the same result.

Thank you man. Have a nice day! ..or good night. Bye.

Nvidia GTX 1060 is a reasonable starting point, the GTX 1080 is very nice, but not cheap.

So I am sad because of crypto miners...well...yes I think about Evga Nvidia GTX 1080 TI. It has 11 GB of memory. But now I see AMD Radeon Pro Duo 32GB for same price. Isn't this AMD Radeon much better for our purpose?

Thank you guys. I set "Tdr stuff" in registry and in office I set all textures to 512x512 and now I can easily open my project on my PC without issues.

But anyway...which computer parts I need preferentially change? It's GPU? Can you tell me which part is the weakest for Substance Painter/Designer and modeling? 

Could you explain what you mean by "won't load" ? What happens exactly ?

1. Open Substance Painter
2. File -> Open
3. Find my project and click on Open
4. After few second I see in upper bar "Not Responding" :

My PC just can't open my 4GB project. When I want to open other projects - no problem. Also when I try to open my project in my office where is better PC - no problem. I think it's just because project is too big.

Here is log file. I'am pretty sure it's because of my lowbudget components. Just don't know which one. :(

Hello, I think about buy a new PC components. Where is problem when my Substance Painter scene won't load? It's because of CPU, GPU or ssd? Or RAM?

My spec:

CPU: Intel Xeon E3 - 1231v3
GPU: Nvidia GTX 960
SSD: Samsung 860 EVO
RAM: 16 GB DDR3 1600 MHz CL9

I think about new CPU - AMD Ryzen 2700x and RAM - G.Skill RipJaws V 3200Mhz, 2x16GB, DDR4...and of course I need a new motherboard... What do you think? Buy this rather than GPU? By the way scene has 4GB.

This is how my loading look's like:

Hello. I hane an issue with my metallic materials. When I try to render it in I-ray (in SP), it looks different as you can see in printscreens. I use ofc metall/rough workflow. It makes same issue in Marmoset Toolbag. Can somebody help me? Thanks a lot!



SubstanceSubstance - Discussions - PC Workstation
 on: April 21, 2018, 03:48:18 pm 
Hi everyone!

I want to build my own workstation. I work mostly in Maya and 3ds max and of course Substance Painter/Designer. When I have scene (in 3dsmax or Maya) with too complex models my FPS drops down and work become harder. In SP takes a long time to bake textures and complex materials are loading very long....well and I can't export 8K textures because of VRAM.

I realy don't know which components to choose. GPU - Quadro vs GeForce? CPU - Intel Xeon vs Intel i5/i7/i9? And what about RAM, SSD, Motherboard and Chase? Are products from Intel better than AMD? Do you know some good websites where people can help me?

My budget is 2000 Euro. I need something I can later upgrade.

My config:
RAM: Crucial 16 GB KIT DDR3 1600 MHz CL9 Ballistix Sport

PROC: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz, 3401 MHz

Graphic card: EVGA GeForce GTX960 SuperSC ACX 2.0+

SSD disc Crucial BX200 240GB + Samsung SSD 850 EVO 500GB

Chase: BITFENIX Nova

Motherboard: ASUS B85M-G

Power Suply: EVGA 500B

Thank you so much!

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