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Messages - SinyoMbethik

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Hi Feasso, I am using Nvidia 320M, 8GB RAM, Intel 2.4GHZ and I still can run 2.4.1 fine, though not a lot of layers per material/UDIM, the maximum I can get was 2-3 layers per UDIM, 3 UDIM, resolution 2048x2048 and not without crashing though especially when exporting.

Basically run Painter first before running any other application. If you have HD 5570, I think it is four times than 320M memory 1GB vs 256MB

The fact that I can reach the maximum I stated above could be the result of 8GB RAM(used as shared memory by 320M), I have no idea how much the added memory into the GPU with 8GB RAM.

The performance difference between the two, maybe you can look at this chart to gain more insight.

I think HD 5770 is more capable of running Painter 2.4.1 or the latest version(2.5.3) than 320M, most of the Features are way above 320M, except the same number of Render Output Processors, 8.

2.5.3 cannot run well in my system, everything is fine, baking etc, it is just the brush preview stays black therefore I can't paint or fill layer, even with a solid color, the viewport is not updating.

One thing I note if working with a notebook, make sure you have a healthy battery or just use UPS instead of battery, a drastic streak in requiring more watt from an unhealthy battery will freeze the system, no other way than a hard reset but if you're on a desktop I think you don't have to worry about this.

So, I hope I can give some perspective on how HD 5770 will perform based on my experience with 320M, maybe give it a try for both version (2.4.1 and 2.5.3)

Hi Froyok,

Yes I am fully aware about the support for below minimum spec.

About the preferences, I was deleting the previous version of Painter as my first try to resolve the issue, I have Substance Painter 1 and 2 preference files in Preferences folder, so I delete the 1 and it seems doesn't resolve the issue so I just edit t manually and yes this Preference not saving is new, previous version 2 built doesn't have this as long as I can remember.

Thank you.

Hi Froyok, Weswait,

I am sorry for uploading my log files I think Froyok ask Weswait for the log file, Weswait spec can be different.

In my case the preference always reset to 0.01 for UV size and 0.1 for both Rotation and Zoom Speed, I was working with Painter and every launch it always reset, so I edited the .plist copy change the value and copy it back to its location, as long as I didn't open the preference window, the settings saved, once I open the preference window and checking the value if it is correct and close it, the next launch will reset to 0.001 and 0.1.

About the gpu model, yes I have it under minimum, so far I don't have any problem or artifacts like described by Weswait

Thank you.

I can finally how to put the modification in the glslfx :) though I don't know if all lines are required

Ho Froyok

here is the exported log file

Thank you

Hi thanks,

I decided to leave it because I have to work on another project a similar one, I will get to this vehicle one day.

Thank you for the reply, I tried to understand the documentation and put two lines in the .glslfx but it doesn't work, certainly I need more understanding on how it works. I just want to know how exactly to achieve the point/nearest texture filtering in the 3d view. Any help would be appreciated.

Thank you.

Substance DesignerSubstance Designer - Product Support - 3d view texture filter
 on: November 10, 2016, 09:48:12 pm 

How i can turn off texture filtering in the 3d View, I bake the texture to 256, it is flat colors so I don't need higher resolution maybe even going lower. In Unity there is Point filter and in Marmoset there's a checkbox to turn Filter off, I wonder if Substance Designer 3d view can do this, are there settings for this or is it in the graph/node settings?

I have the preference is not saved too, I have to edit the plist file manually for UV size, rotation and zoom speed, (the defaults is 0.01 for UV size and 0.1 for both rotation and zoom speed). Copying the back up to the preference folder before launching Painter resolving the issue temporarily, on the next launch it will be reset to 0.1

Hello everyone,

Here are my sketches for this competition
A little background story

The already stable, advanced civilization recently built by humans on Mars, most of the Humans left Earth for Mars, at the time there are no way to fix the broken Earth back into a hospitable environment. In the span of 20 years beginning from year 2080 there are only hundreds of Humans left on Earth, mostly scientists and engineers with one purpose, fixing the broken Earth and try to bring back balance in the Earth ecosystem.

Earth severely broken in many aspects because of excessive mining and chemical contamination. The mega earthquake in 2030 almost brought Human to extinction, the earthquake is so massive enough to cause new small continents arise from the bottom of the sea while some bigger parts of the existing continent sunk, fossil fuel leaking and fill the seas, almost nothing left. Humans begin to rely on wind, solar and batteries for the source of energy and the mining plus production for better batteries had caused much severe environment imbalance. Into Mars, Humans must go and it means more mineral mining to built Human civilization on Mars, Earth is dying.

The year is 2016, a new experimental vehicle was built in Mars to aid scientists and engineers on Earth with the mission bringing back Earth into a hospitable environment before sending the Ark project into the Earth orbit to deploy a living, preserved flora and fauna back into their mother Earth.

Earth is broken because of earthquake and mining
Humans on Mars wants to restore the Earth.

Sketches and 3d

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