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Messages - heavyblazenight

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Thank you Vincent, that would be another good option, I used the emissive output like in the video, my only concern would be if I publish the material to use it on Painter would that mess up with my maps and channels?

Hi, I was trying to replicate a SSS material like the tutorial below, but I'd like to know if there's anyway to fake it using the transmissive map output option, instead of an emissive output.

I wonder if it would be the exact same thing or is there another solution for this? I'm looking to make a plastic material with subsurface scattering. Regards.

I'm a new user I'd like to know more about if I'm gonna be able to work with SSS shaders in painter and designer.

Yep, I was pretty much thinking about that afterwards, either way it would be dope to maybe sell a credit pack or something for the people that already have the complete license. That may work too, cheers Vincent.

Hi, I just bought the substance pack in this sale, which for me was a fantastic offer! Pretty grateful about that, although I just figured that I can only download free materials in substance source.

I think it would be a great idea to include maybe some credits to download some materials, that would be pretty cool, since we're putting the money forward which gives you more liquidity (financially speaking). No complains whatsoever, it would just be cooler.

Also I don't know if you could help me to download the Glossy Vinyl material from MAT's contest because I was very dumb and deleted the file while I was cleaning my desktop's files XD. And since I downloaded the pack from substance share, it was not saved on My Downloads section. My entry was a pinky camouflaged Mat.

Thanks again, and I like to congratulate you for developing such cool software that I know it will ease my workflow and learning curve. Keep the good work!

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