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Messages - simon.lspencer

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1
I've seen a lot of scenes imported from SketchUp Pro into Unreal and Unity, as it serves as a useful tool for Arch Viz or modular game design.

However, I noticed Substance only offers support for VRay for 3ds Max or Maya.  WrapR currently allows you to export to Subtance from SketchUp, but not the other way around if you are rendering through that application...

Please make full integration possible.

2
The recent blog post stated "perpertual Indie licenses" would remain after the transition - what about users like myself who have a Pro license, wishing to upgrade to the newest version?

3
Below are final renders in 3840x2160 resolution:








And here is an in-interface screenshot and additional content provided with the submission:



4
Hi,
I just want to make sure this are the must 3 images?
And If I want to make small changes to the camera just to be more in the screen we can do that?

I think it is implied the third image is rendered with the camera from a custom orientation - this is likely to be your best candidate as well for your other question, such as "close-up" shots.


5
So these are a couple of test renders... sorry I don't have the rim substance - I never seem to receive all the cursory free downloads per month.

The only real problem I'm having is figuring out how to put sponsor logos on the car, and illuminating the car lamps:




6
Though I don't have a lot of time, with coursework to finish, I thought I would give Substance Painter another try for the sake of this contest.  I'm having to learn the software from scratch, and my system is really not built for the newest version, so I cannot guarantee a good project.

However, I hope to post some screens later today.

7
I already have; it's been nearly 10 days and I haven't got a reply.

8
Currently I own Painter Pro and Designer Pro 4, so are hoping to upgrade them to their newest versions before July 27th, as I wish to keep my Perpetual licenses.

I know you just announced a discount for Indie versions of your software but, as I am a Pro user, I was wondering if I can still get a discounted upgrade to the Pro Pack, since I own both applications.

9
SubstanceSubstance - News & Announcements - Re: Welcome to our forum!
 on: November 11, 2015, 07:55:36 pm 
Love the new forum design :)

10
SubstanceSubstance - Discussions - Re: Substance Mobile
 on: November 02, 2015, 12:37:33 am 
Well, because the screen you are viewing content on would also be interactive, I think a realtime preview would work best...

After this contest is out of the way, I will be looking at making a possible design for the interface.

11
SubstanceSubstance - Discussions - Substance Mobile
 on: November 01, 2015, 08:52:22 pm 
I have a graphics tablet but it doesn't have a screen, so instead I use my iPad for any kind of work that needs a stylus.  With a number of other companies like Autodesk putting apps on mobile devices, I was thinking (never a cheap idea for the studio)... what if Allegorithmic had an all-in-one solution for release on iOS/Android/Windows Phone?

To satisfy functionality, it should have an offshoot of B2M using a device's onboard camera, and then a hybrid interface of Designer and Painter where users can make some precise adjustments to settings as well as apply brushes using a stylus or their fingers.  There should also be the option to transfer them to their PC/Mac cousins, so they can have access to the full toolset and upload to Substance Share.

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ok thanks.  I thought it was my main GitHub account I needed to login with.

13
What are you talking about ?
What kind Git hub problem you refering to  ?

All of the links to the plugin, whether on Allegorithmic's main site or the dependencies in this thread, take me to a page with a 404 error.  I have UE4 and made an account on GitHub, but can't seem to get the plugin itself.

14
The reason why people may be having trouble is none of GitHub's links work in this thread; whether you are logged in or not makes no difference.

Allegorithmic should chack to see if the plugin has been moved to eslewhere in GitHub's database.

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