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Messages - Vincent Gault

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1
thx

2


Hi,
i am working on my personal project
i am facing a problem as i am not able to blend two mesh texture in unity
as i texture both Mesh "GROUND AND TUNNEL CAP" in substance painter as show in attachment file
Plz help me

Hey, Could you please create a dedicated thread for this?

3
Did you invert the mask at some point?

4
Hey, I shared the issue with the QA team.

5
Hey it should work in the Unity PBR scene: do you have an example of your current result?

6
It's because the generators in the already existing smart masks are still the legacy ones (we have to update them). It should be available if you create a new generator.

7
hey, could you share a screenshot with us?

8
What you can do instead of manually renaming 9 textures, is to put "Rock_Moss_Cover_Rock" here before exporting:


9
ok, it's because, when you have multiple inputs, each input is treated after the other:
input1 : do the maths and render
input 2 do the maths and render on top input 2 result
which may cause issue in cases like yours

11
@wolfen please create your own thread to avoid confusion: I am going to delete your post.

12
Substance PainterSubstance Painter - Product Support - Re: Locked shelf
 on: October 26, 2017, 11:06:33 am 
Hey did you try to run SP as administrator to see if you still have the issue?

13
Nice ;)

14
Indeed it's not straightdorward, we have no choice but splitting them, as the floodfill node is costly, and you don't want to duplicate it if not necessary.

15
Thanks i'll share your feedback with the team.

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