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Messages - Vincent Gault

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1
Hey, the alpha is moving with your brush, while the stencil is projected according to the viewport axis: it gives completely different results.

2
Hey, it doesn't work this way: for commercial purpose, you have to have a valid license (the trial period is just...to try :) ).

3
Substance PainterSubstance Painter - Showcase - Re: AXEs
 on: September 21, 2017, 06:12:53 pm 
Nice work;)

4
Heu could you send a log file or dxdiag file, please?

6
Hey, if you start typing u:generator in the shelf, you will find them all.
For the shelf:
https://academy.allegorithmic.com/courses/0650ba0095e47b8ecfb5beeb9199ff31/youtube-Sa23w1XRbZ4

7
Hey, when you publish your graph these nodes will be ignored.

8
Substance DesignerSubstance Designer - Discussions - Re: bypass switch
 on: September 21, 2017, 05:41:56 pm 
Hey, so far, you can't make this.

9
Ok I'll create an issue for the QA team (BTW love your work!: do you have a portfolio somewhere?)

11
My bad

12
You can easily copy/paste layers or folders from on textureSet to another one.
So far that's the unique solution.

13
Substance Integrations - Unity 3D - Re: ambient occlusion
 on: September 21, 2017, 03:20:31 pm 
In the attributes of the graph, you have a "Show in Library" setting.

14
So they are the official Apple approved drivers? (if so I'll create an issue for our QA team)

15
Could you provide your log file, please?
Log file procedure : https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file

Thx!

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