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Messages - Vincent Gault

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1
Hahaha thanks for the team ;)

I told them they can stop working and start play PS4 for the next month ;)

3
like I said SP won't benefit of having 2 GPUs: it will just see 6gb. having to (Nvidia) cards will just help for Irtay rendering.

4
Hi to all,

When math comes; memory, GPU type, and speed. I have a hunch it is better to use two cards like 1060 with 6GB rather than one of 1080 with 8 GB. It is the same or similar price but again there are two of them. Now if there are two cards of 6 GB will substance painter will see it as 12 or 6 GB? Do I need to connect them with SLI? In case of multiple monitors like two, are they connected to one card or each monitor on another card?

Except for Iray rendering, you won't benefit of having 2GPUs: only one will be taken in account.

And for the very first question (modified GPU for mining): they are not made anymore for rendering, so they are useless for SP.

5
Hey, it depends of the size/complexity of the scene, but SP is not designed to texture full environments, but rather props.
But by splitting your environment properly, it should be feasible.

Do you mind sharing a pic of your scene?

6
Substance PainterSubstance Painter - Showcase - Re: Autonomous racers project
 on: January 17, 2018, 10:51:21 am 
Cool :)

7
Hey indeed, this can be a working solution.

8
Hey, thanks for the feedback: most of this would be doable using Substance Designer (which most advanced)

9
Thanks for the feedback: we'll share with the team ;)
meanwhile, you can also share your idea on Uservoice: https://allegorithmic.uservoice.com/

10
hey, sadly, there is no feature to repeat a shape along a SVG curve.
What you could try is to create the square with the points first then rotate it 45 degrees?

11

What is the real advantage of having a lot of memory like 3GB, 6GB, 8GB or even 12.
Dean
Substance Painter is really relying on VRAM, by placing the painted textures into it. Therefore, the more you have the better.

For the other part of your question, I'll let my colleagues answer :)

12
Cool :)

13
Hey this is an optimisation trick for videogames: the idea would be to adapt your meshs UVs to fit the proper wall slice: therefore by repeating the mesh element, you make sure it still tiles

14
Substance PainterSubstance Painter - Discussions - Re: one mesh multiple obj
 on: January 17, 2018, 09:11:05 am 
Hey, if you assign a different material to each part, it will create an independent textureSet for each of them.

15
I would personally separate for more flexibility

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