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Messages - heavyblazenight

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16
It looks pretty cool already, I'd just get the roughness a little bit down on the red painting since most of the guitars have like a glossy coating material  ;D.

17
Hi everyone, I'm a freelance artist, I go by the name of Heavy Blaze Night (HBN). I love electronic music (dubstep/dnb/trap) and all the stuff related with 3D and design. I discovered Allegorithmic software on YT. And because a friend of mine that is already working in the industry recommended me to use it (Painter) by the time Mat's contest was launched.

For me this piece of software is a game changer because my desktop is very slow for rendering matters, but it runs Painter and Designer with almost no problem. The workflow is very smooth and it looks pretty cool, so I got hooked immediately.

My first project with Painter was Fashion Mat, wearing a pink cammo pajamas, stood on a glowing porcelain base. Fashion Mat is an avant garde artist, leader of the haute couture movement.

By the time I submitted it I could not figure how to apply the emission effect on iRay but here it is, lol. I intend to post here some of the projects I've done with Painter gradually. I pretty much love using both Painter and Designer!




18
Hi guys, I’m working with Designer and Painter making simple base materials,
and this is the first time the material can’t be used in Painter.

So I generally open one sample scene, import the published material, when it finishes loading the material in the shelf, it shows as an empty material in plain white/grey. And after dragging the material to the mesh it crashes or shows this message.

I had no problem loading the material in Substance Player, so I guess it's a Painter's issue.

I'm going to attach the Log file and the material.

Regards

UPDATE #1: I have found that using  hashtags '#' for naming the files may be causing this errors.

UPDATE #2: I could go away with changing the hashtag with underscore '_' after publishing it.






19
Substance PainterSubstance Painter - Discussions - Re: Baking issue
 on: August 14, 2017, 01:59:29 pm 
Yes, with the same convention.

'_high or low_'

20
Substance PainterSubstance Painter - Discussions - Re: Baking issue
 on: August 12, 2017, 05:07:57 pm 
Did you changed the material name of the mesh (in Blender) as well?

21
Substance PainterSubstance Painter - Discussions - Re: Symmetry offset
 on: August 11, 2017, 03:46:02 pm 
:'( No problem, I'm going to request this feature for future builds.

Was requested already multiple times. Symmetry needs to be based off the pivot point, not the bounding box.

Dope is this already on Uservoice? To give my vote.

22
Substance PainterSubstance Painter - Discussions - Re: Symmetry offset
 on: August 10, 2017, 01:58:49 am 
 :'( No problem, I'm going to request this feature for future builds.

23
It's in our backlog

Ahhh, it would be a game changer if we could render the 3d viewport like Marmoset or Unreal, I'd use Unreal but apparently my computer can't manage to build the basic lightning. And exporting everything always takes a lot of extra time.

Rendering the viewport with transparency would be a big plus.

Going to look for this in the Uservoice.


24
Substance PainterSubstance Painter - Discussions - Re: Symmetry offset
 on: August 09, 2017, 01:36:27 am 
Yep I know T.T. Is there an option to fix this issue if my mesh is asymmetric?

25
Dope, did you make it on designer? I guess it's just a transform or mirror tool right, i.stkopp?

26
Thank you Vincent, I think I just will add an extra node to preview the effect as emissive and another for the published material as transmissive. ;D

27
Substance PainterSubstance Painter - Discussions - Symmetry offset
 on: August 07, 2017, 10:49:50 pm 
Hi, I'm fairly new to SP and I'm pretty amazed of how wonderful it is. And I recently found that I can paint with symmetry too, I was wondering if there's an option to offset the symmetry line since my mesh seems to be asymmetric. Cheers!



28
Substance PainterSubstance Painter - Discussions - Re: Baking issue
 on: August 07, 2017, 10:44:48 pm 
You should show your baking settings Eroval, that way it would be easier to receive a more precise advice.

29
Wow, you've used SD in so many ways I didn't know it could be used for.

30
Thank you Vincent, that would be another good option, I used the emissive output like in the video, my only concern would be if I publish the material to use it on Painter would that mess up with my maps and channels?

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