Author Topic: Stylized - BioMetal  (Read 458 times)

Been playing Wildstar quite a bit lately and it inspired me to make this material.

Made out of two layers, one is the wood and the other is the metal. Quite happy with how it turned out as I haven't really made a real material in substance yet, only made stuff for other meshes inside of it.

Really fun trying to figure out the details and how to work with a lot of different shapes to build the base forms.

Sadly I couldn't quite get the tesselation level i wanted in the IRay screens as it crashed the editor for me when i pulled it up :(